If anything, I should have presented it as “Edgy Mode”, a grimdark easter egg, instead of presenting it as an alternative way to experience the game. That’s not what it is it’s a command that recolors the interface, desaturates the environment, and darkens the lighting. I think it was a terrible idea to present LoveSick Mode as an independent game that co-exists alongside Yandere Simulator. It sounds like I’m saying, “I’m not confident in my vision for the game…you might not like my vision for the game…here’s an alternative…s-sorry…” I’m also hearing people say that, if I give the player with the option of completely changing the game’s presentation, then the game’s concept loses its strength and charm. I’m hearing a lot of people say that they fell in love with the game specifically because it combines dark subject matter with a cutesy anime exterior. Over the past 24 hours, I’ve been listening to feedback regarding this feature, and the verdict is almost unanimous: it’s not a good idea. ![]() I proposed this concept because I was seeking a way to satisfy the people who were displeased with the game’s current presentation. You can experience the game as a “cute dating sim gone wrong” with an atmosphere that is dependent on the player’s actions, or as a straight-up horror game with a dark and serious atmosphere. Yesterday, I proposed an idea for Yandere Sim: allowing the player to choose the game’s presentation.
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